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Axe's for different platforms under 2 hours.

This was a little task given in-class time to see how well/fast we can model, retop and texture a battleAxe for Higher Console (Limit 15k poly), Switch (Limit 7.5k poly), and Mobile (Limit 2.5k poly) in under 2 hours (Actual time around 1hr 20min). Switch Axe has cleaner texture just to show with cleaner texture.

Higher topology = Console, Mid = switch, Lower topology = Mobile

Console Platform Textures

Console Platform Textures

Switch Platform Textures (Different just to show it being normal)

Switch Platform Textures (Different just to show it being normal)

Mobile Platform Textures

Mobile Platform Textures