This is a bunch of ShaderGraph materials I've made within Unity during class projects.
If you're interested where most of the videos are from you can download the games here (They're all free class project games). https://shadoz.itch.io/
Galaxy depth Shader on a single plane. Every angle can see more into this Galaxy.
Everything is really normal, but the shader tricks the camera that it's curved.
Water Shader. (All moving shaders are the same shader with just different values in areas).
Wall Fades Away when indoors/behind
Swirling Shader and fake flames shader.
Undissolving/dissolving IceWall shader with inner smoke.