This shader graph is to create fake interiors so you don't have to model one and only need a single plane. The performance will be cheaper and can be used for house walls you go past. Can increase the number of windows since it's tileable. The window look can be anything you want just slotting in an albedo with an alpha of where the window should be. The rooms themselves are just a cubemap.
180 turntable view
Flipping through settings the shader can do.